WeChat Mini Program
Old Version Features

A Systematic Review of Literature on User Behavior in Video Game Live Streaming

Yi Li, Chongli Wang,Jing Liu

International Journal of Environmental Research and Public Health(2020)

Chongqing Univ Posts & Telecommun

Cited 57|Views4
Abstract
Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the relationship between the use of video game live streaming and various psychological variables. In order to fully understand the factors that affected user participation (streamers and audiences) in video game live streaming and provide a reference to the mental health issues of Internet addiction, this paper summarizes the relevant literature on user behavior in video game live streaming. First, we comprehensively searched literature in six social science databases and thus obtained 24 papers that meet our inclusion criteria. Second, the above literature was presented in table form for classification and we found that the effect factors of user behavior in video game live streaming mainly include user demands and platform impact. Based on Use and Satisfaction theory, this paper reviewed the following four aspects: streamer demand, audience demand, interaction behavior and platform impact, then a relevant theoretical framework was constructed. Finally, this paper looks forward to possible future research topics based on the research platform, research data and research content and so on, hoping to provide a foundation and new ideas for future research.
More
Translated text
Key words
video game live streaming,streamer demand,audience demand,interactive behavior,platform
PDF
Bibtex
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Data Disclaimer
The page data are from open Internet sources, cooperative publishers and automatic analysis results through AI technology. We do not make any commitments and guarantees for the validity, accuracy, correctness, reliability, completeness and timeliness of the page data. If you have any questions, please contact us by email: report@aminer.cn
Chat Paper

要点】:本文通过系统综述相关文献,探讨了影响视频游戏直播用户行为的主要因素,构建了理论框架,并展望未来研究方向。

方法】:采用文献综述方法,对六个社会科学数据库中的文献进行搜索和筛选,共获取24篇符合纳入标准的论文。

实验】:无具体实验描述,使用的数据集为通过文献综述得到的24篇论文。