2.5 A 28nm Physical-Based Ray-Tracing Rendering Processor for Photorealistic Augmented Reality with Inverse Rendering and Background Clustering for Mobile Devices
IEEE International Solid-State Circuits Conference(2024)
Key words
Mobile Devices,3D Reconstruction,Square Root,Video Games,Average Speed,Bounding Box,Product Design,Computing Units,Reflection Effect,Shadowing Effect,Edge Devices,Virtual Objects,Conventional Solution,Virtual Reality Applications,High Exhaustion,Augmented Reality Applications,Baseline Design,Background Scene,Geometric Primitives
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